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CATALYST
FULL BLOOD
Greatly enhances any power to astounding potential.
HALF BLOOD
Enhances any portion-blooded wanderer to full wanderer powers.
MIXED BLOOD
Enhances any portion-blooded wanderer to full wanderer powers.
DILUTED BLOOD
Nothing.
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CLAIRVOYANT
FULL BLOOD
Can see where the paths of different decisions will lead to success or failure (not specifics). Access to a spiritual plane.
HALF BLOOD
Can see where the paths of different decisions will lead to success or failure (not specifics).
MIXED BLOOD
Future is personal and only immediate. (A flash of ESP to save from walking in front of a speeding car for instance)
DILUTED BLOOD
Experiences a lot of deja vu
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CONTROLLER
FULL BLOOD
Possession of a single being for as long as they like or until their death (the victim will remember what they did). Can plant an idea, a desire or a seed of doubt in others.
HALF BLOOD
Possession of a single being for an hour or two (the victim will remember what they did). Can plant an idea, a desire or a seed of doubt in others.
MIXED BLOOD
Plants an idea, a desire or a seed of doubt in other's heads. Eg, when hiding, makes the seeker want to look elsewhere when they get too close.
DILUTED BLOOD
Charismatic. Influential. Others tend to naturally give in to their desires.
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ELEMENTALIST
FULL BLOOD
Can call existing elements, make a fireball out of a lit match, can call lightning or rain from a cloud. Can purify water. Can change the acidity of dirt (for farming etc). Can melt a rock into lava.
HALF BLOOD
They can purify water. Change the direction of a blaze. Stop lightning from hitting them. They can heat and cool with their touch.
MIXED BLOOD
They can heat and cool with their touch.
DILUTED BLOOD
Has a knack for sensing weather and knowing what weather will do. Is sensitive to variations in temperature
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GHOST
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HEALER
FULL BLOOD
Can heal others (including fatal diseases), naturally heal themselves, they don't get sick and bad injuries heal in minutes. Can’t get drunk/high. Can’t be put to sleep medically.
HALF BLOOD
Naturally heal themselves, they don't get sick and bad injuries heal in minutes. Can’t get drunk/high.
MIXED BLOOD
Very healthy, they don’t sick at all (regardless of lifestyle and contact with others who are contagious), naturally athletic. Serious wounds will heal in days. Light wounds will heal in hours.
DILUTED BLOOD
Very healthy, rarely get sick (regardless of lifestyle and contact with others who are contagious), naturally athletic.
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INTUIT
FULL BLOOD
Gets surface thoughts, feelings and intentions. Can delve deeper and get hidden thoughts, feelings and intentions.
HALF BLOOD
Gets surface thoughts, feelings and intentions. Can delve deeper and get feelings.
MIXED BLOOD
Gets surface thoughts, feelings and intentions.
DILUTED BLOOD
Extremely sensitive, compassionate and empathetic. Gets 'vibes' off people that are often right.
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NAVIGATOR
FULL BLOOD
They possess astral projection, both able to see the real world and also in a layered grid. They can see both people and auras. They feel the pull of the portal and know how far away it is.
HALF BLOOD
They possess astral projection, but only in a layered grid. They can see auras. They feel the pull of the portal and know how far away it is.
MIXED BLOOD
They cannot use the Wanderer Portal. However, they do feel the pull of the portal and know how far away it is. They can detect faint auras around people.
DILUTED BLOOD
They have no idea they had a Wanderer in their family tree. They have a great sense of direction and make accurate guesses of how far things are or how long it would take to travel there.
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SENSORY
FULL BLOOD:
Extremely elevated senses, such as night vision for sight, sonar for sound
HALF BLOOD:
Has night vision but no sonar, extremely elevated senses
MIXED BLOOD:
No night vision or sonar, but senses are still beyond normal human ability
DILUTED BLOOD:
Is merely classed as a highly observant person, excellent hearing, super taster, sensitive to textures – can feel and taste differences between similar things.
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SHIELDER
FULL BLOOD
Then can create a shield for themselves and others that can stop powers as well as physical objects (eg, bullets) from reaching them. The shield can surround them and they can move with it.
HALF BLOOD
They can create a shield, but only for themselves that stops powers as well as physical objects (eg, bullets) from reaching them.
MIXED BLOOD
They can shield themselves from powers. But have no physical shield.
DILUTED BLOOD
They are naturally adept at stealth, and are more difficult for some powers to access (Intuits, etc)
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SPEAKER
FULL BLOOD:
Can call and control one type of animal (can be a pack/flock etc) or a swarm of insects, compelling them to do their bidding.
HALF BLOOD:
Can control one animal or a take control of a group of small creatures (like rats, bees, etc), compelling them to do their bidding.
MIXED BLOOD:
Can control one animal to do their bidding.
DILUTED BLOOD:
Has an affinity for animals, can calm or dazzle wild creatures into not attacking them, getting off ‘luckily’.
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TRANSMUTER
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